I have a dream cast
What could be the perfect team to create a retro game from start to release ?
- a producer which came with the idea, the contacts and the money
- an pixel artist to draw the game elements
- a developer to code the game logic
- a sound designer, able to produce a symphony for this poor little sound cpu
- an electronic engineer to design the PCB and write some VHDL code for the cartridge to boot
- an artist to design the label, cover and manual
- a distributor
- a project manager to make of all them work together around the same goal : fun
Let's face it, this 'perfect' team is most of the time one and only one person (and minus the money).
Well, this team try to be one and only person, which is of course impossible, unless on some rare cases.